NetGames 2009
Paris, France, November 23-24, 2009
In co-operation
with ACM (SIGCOMM and SIGMM)
Technically
sponsored
by IEEE Communications Society
Announcement
NetGames 2009
Pictures are now available HERE |
| KEYNOTE 1: Next Generation Virtual Worlds Michael R. Macedonia, Ph.D. Vice President and General Manager Forterra Federal Systems |
| KEYNOTE 2: Trends in 3D technologies and the impact on networked games Rémi Arnaud, Ph.D. Chief Software Architect Screampoint International |
| List of accepted papers is available here |
| Authors of selected, top quality papers
from NetGames 2009 will be invited to submit an extended version of
their papers to a special issue of the International
Journal
of
Advanced
Media
and
Communication
(IJAMC) |
Important Dates
| Paper Registration: Paper Submission: |
|
| Author
Notification: |
September
27, 2009 |
| Camera
Ready
Manuscript: |
|
| Early
Registration
Deadline: |
November 8, 2009 |
| Workshop
Dates |
November
23-24, 2009 |
The 8th Annual Workshop on Network and Systems Support for Games (NetGames 2009) will be held in Paris, France, on November 23-24, 2009. The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding networked games of today and in enabling the next generation of future networked games. Submissions are sought in any area related to networked games. In particular, topics of interest include (but are not limited to):
- Network measurement and traffic modeling
- System benchmarking, performance evaluation, and provisioning
- Latency issues and lag compensation techniques
- Operating system enhancements, service platforms, and middleware
- Impact of online game growth on network infrastructure
- P2P & Scalable system architectures
- Network protocol design
- Mobile and resource-constrained systems
- Augmented physical systems
- Networks of sensors and actuators
- Input devices, haptics and accessibility
- User and usability studies, group dynamics
- Quality of service and content adaptation
- User-generated content management
- Content authoring and sharing
- Artificial intelligence
- Cheat detection and prevention
- Security, authentication, accounting and digital rights management
- Messaging and conferencing in games
- Results that reproduce (or refute) previous published results
